Interview
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Homicidal All-Stars asks: 'What if Running Man was a turn-based tactics game?'
We sit down with Artificer's creative director to talk about their deadly new strategy game
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New Tales From The Borderlands won't be episodic, says Gearbox
Our PAX West team chat to director of production James Lopez
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The Callisto Protocol is inspired by Die Hard and Shaun Of The Dead
And includes "reverse dismemberment"
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Saturnalia's neon-folk survival horror will stick to you for a very long time
Studio director Pietro Righi Riva explains a little of how this unique horror game was made
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The Devil In Me is mixing Saw, The Shining, and "really horrible" murders with a dash of true crime
Game Director Tom Heaton says this year's Dark Pictures Anthology game is the most gruesome
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Frontier talk the future of Elite Dangerous and its controversial Odyssey expansion
"We're not trying to be done with Odyssey."
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How Stellaris has taken on new life over its six-year strategy journey
We chat to director Stephen Muray about the evolution of Paradox's 4X space epic and its sci-fi inspirations
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Why Marvel’s Spider-Man Remastered PC devs want players to “feel like we're honouring the platform”
We talk Spidey’s PC features and development with Insomniac Games and Nixxes
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Square Enix on bringing characters to life and ditching episodes for Life Is Strange: True Colors
"Life Is Strange has always been about emotions"
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Hard West 2 is so much more than supernatural cowboy XCOM
We sit down with devs Ice Code Games ahead of launch to take a deeper look at its new Bravado system
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Deathloop creators may never make a linear campaign like Dishonored again, and that's fine
We chat to Dinga Bakaba and Dana Nightingale about finding Arkane's playful side
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Firaxis' Jake Solomon says even he gets frustrated when he misses a shot in XCOM
Returning to XCOM, the Marvel's Midnight Suns director says he "felt the ghosts of everybody everywhere looking over my shoulder"
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WH40K: Chaos Gate - Daemonhunters' devs are still "trying to perfect" their powerful Space Marines
Noah Decter-Jackson talks about the tension of making superhumans
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Hell Is Us wants to make its action-adventuring even more "old school" than Elden Ring
It's a big no to map markers
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SpellForce: Conquest Of Eo is a strategy RPG with 4X DNA and "do or die action"
A new vibe for a classic series